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Slimeageddon(C#)
*Prototype*
In the game you play as a slime whose goal is to consume smaller slimes until you become the largest in the forest.
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UI, menus, statistic tracking and saving and game modes/difficulties.
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Player controller including movement, growth, animations and spawning.
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Enemy AI, spawning and animations.
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Level generation and interactable objects such as jump pads and consumable terrain.
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Team size: solo
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Engine: Unity
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Roles: Programmer, Artist, Level designer
Slimeageddon: Video
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