top of page

Slimeageddon(C#)

*Prototype*

In the game you play as a slime whose goal is to consume smaller slimes until you become the largest in the forest.

  • UI, menus, statistic tracking and saving and game modes/difficulties.

  • Player controller including movement, growth, animations and spawning.

  • Enemy AI, spawning and animations.

  • Level generation and interactable objects such as jump pads and consumable terrain.

  • Team size: solo

  • Engine: Unity

  • Roles: Programmer, Artist, Level designer

Slimeageddon: Video
bottom of page