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AI testing is focused on learning more about AI and how to implement a system that can be modified easily and create a variety of combat units.
AI base script which can control the other major scripts added into it.
Movement type scripts that change how an AI moves around the world using Unity Pathfinding, this also allows AI to use unique movement options.
Combat style scripts that allows an AI to attack targets in various ways, this also allows AI to use unique combat abilites and change how an attack can interact with the world.
Unity inspector scripting, this allows each script in the inspector to be easy to use and more organized.
Team size: solo
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