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*Side project*(2019)

The goal of this project is to learn more about UI and how to design code features that could be easily added onto other game projects.

  • UI frame work designed for shooter games; includes health bar, damage overlay, active weapon tracker and ammo.​

  • Modifiable buttons and icons that zoom in or out, change color, and show extra text when the mouse enters it along with collider detection based on its visible alpha.

  • An inventory menu that will track items picked up and place them within a list, each item can be inspected to show it's data such as name or weight.

  • Text numbers that appear when an enemy is damaged by a weapon.

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