The goal of this project is to learn more about UI and how to design code features that could be easily added onto other game projects.
UI frame work designed for shooter games; includes health bar, damage overlay, active weapon tracker and ammo.
Modifiable buttons and icons that zoom in or out, change color, and show extra text when the mouse enters it along with collider detection based on its visible alpha.
An inventory menu that will track items picked up and place them within a list, each item can be inspected to show it's data such as name or weight.
Text numbers that appear when an enemy is damaged by a weapon.